
The Santa Molina would potentially be able to shoot at opponents right away. Not only were they going first, but that would also mean that they would not be shot at on their first turn. I wanted to give them what was hopefully a slight advantage. They got to pick their beach first since they were going last, and naturally picked the beach closest to the gold. As happens far too frequently, I forgot to start the Mercenaries S away from their home beach. My remaining copy of the Prussian Crown is badly broken, so I proxied her with the Stoneheart. (all UT’s from the above fleets included, so only 7 coins with regular gold values) Flat earth rules with multiple sandbars making up a bottleneck leading to the 2 wild islands, which held 7 coins each. The setup featured the 4 fleets around the 5 beach island, something that’s fun to do once in a while in a total opposite of having the 5 beach island be a giant wild island full of gold. What Lurks Below Fleet Challenge entry (2015) Despite the lack of time and effort, it turned into one of the better games I’ve played, although more in a bizarre way than anything else. I finally tested this for the first time, though it was with a very basic setup in a somewhat rushed game. The idea is to have a small waterway that fleets must traverse in order to achieve their goal. I thought of the idea of a “bottleneck” game some time ago.


