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Star wars jedi guardian
Star wars jedi guardian




star wars jedi guardian

When you take the Fight Defensively Action, you deal +1 die of damage with Lightsaber attacks and gain a +2 circumstance bonus on Use the Force checks made to negate an attack with the Block or Deflect Talents. Reference Book: Star Wars Saga Edition Legacy Era Campaign Guide This movement does not provoke Attacks of Opportunity. When you successfully spend a Force Point to negate a attack against an adjacent ally with the Block or Deflect Talents, that ally can move up to 2 squares as a Free Action. Reference Book: Star Wars Saga Edition Galaxy at War Until the start of your next turn, your movement does not provoke Attacks of Opportunity from that target, provided that you end your movement adjacent to that target. Once per turn, you can use a Swift Action to designate a target. Reference Book: Star Wars Saga Edition Rebellion Era Campaign Guide You can spend a Full-Round Action to move +2 steps up the Condition Track.Īdditional Jedi Guardian Talents Close Maneuvering You may use this Talent to determine the Initiative of a Starship if you are the Pilot. If you are entitled to an Initiative check reroll, you may reroll your Use the Force check instead (Subject to the same circumstances and limitations). You are considered Trained in the Initiative Skill. You can use your Use the Force check modifier instead of your Initiative modifier when making Initiative checks. This penalty is in addition to the normal -5 penalty for firing into melee, making the penalty to target you -10.

star wars jedi guardian

When fighting an opponent or multiple opponents in melee, other opponents attempting to target you with ranged attacks take a -5 penalty. This affects all allied Gunners within 6 squares at Starship Scale. Allies who benefit from the Battle Meditation must remain within 6 squares of you to retain the insight bonus, and they lost it if you are knocked unconscious or killed. This bonus does not extend to allies outside the range of the effect, even if they move within 6 squares of you later on. As a Full-Round Action, you can spend a Force Point to give you and all allies within 6 squares of you a +1 insight bonus on attack rolls that lasts until the end of the encounter. The Jedi technique known as Battle Meditation allows you and your allies to work together seamlessly and with a level of precision that can only come from The Force. If any effect causes you to fall Prone, you can make a DC 20 Acrobatics check to remain on your feet.






Star wars jedi guardian